HUBRIS / Slate 004 In Development UCG · 1989

THE
bullpen

1989. Comics are still throwaway kids' stuff — but somewhere upstairs, someone just figured out they're intellectual property. A joke-dense workplace comedy about the people making superheroes in the exact year the myth business stopped being run by the people who believed in it.

Format
Series · Workplace Comedy
Episodes
10 × 3 min
Status
In Development
Structure
Five Beats · One Season Arc
01Proof of Concept
Trailer · Coming Soon
The Bullpen / Pilot Open

Pilot open available on request

02The Pitch

The moment the American superhero became corporate mythology.

1989 Manhattan. The American superhero is about to become corporate mythology. The people making him don't quite know it yet.

The Bullpen is a character-driven workplace comedy set inside United Comics Group — a mid-tier superhero publisher at 727 Seventh Avenue, clinging to relevance during the late Cold War and the dawn of corporate IP obsession. Two floors, barely updated since the sixties. Downstairs is ink: the bullpen, drafting tables, X-Acto knives, Zip-A-Tone, overflowing flat files. Upstairs is money: the Publisher's Suite. The staircase between them is the show's power axis. The kite division outperforms the comics ten to one.

The show follows George Whitaker, 37, Editor in Chief — moral center, sometimes-writer, reluctant traffic cop of chaos. Downstairs he manages fragile geniuses who miss deadlines and believe they are revolutionaries. Upstairs he negotiates with executives who want toy-ready heroes. His objective in every scene: keep the books on schedule, keep the talent from imploding. The first comic he ever bought was Major Valor #18. He sold two bikes for the back issues.

His counterweight is Evelyn Azard, the newly installed publisher — intelligent, composed, ruthlessly pragmatic, and crucially, not a villain. On screen she is unfailingly reasonable, asks real questions, and is usually right. The problem is the office: these people manufacture good-versus-evil stories for a living, and a boss who is neither is illegible to them. They keep casting her as the supervillain. She keeps declining the role. Her objective is sustainability. George's is integrity. Both of them are right. That's the engine.

Around them, a complete ecosystem: three theories of why comics matter — George (legacy), Ben Moretti (art form), Nelson Lee the intern (love) — against three theories of why they don't — Evelyn (assets), Ally Miller (kids' stuff), Rosie Willard (rent). Terence Russell, the best artist in the building, abstains for a steady paycheck. Joyce at the front desk has seen it all before. Simon Jones, the wunderkind, is Evelyn's modernization plan made flesh. Sully Steele, co-founder turned Hollywood huckster, arrives with an unlit cigar nobody has the courage to explain the 1988 smoking ban to. And the Professor keeps fifty years of continuity in a library Evelyn's boxes just displaced.

The comedy is density over documentary — three jokes per twenty seconds, and every joke does double duty as character or plot. The show's signature is the cutaway grammar: it never cuts to fantasy, only to things that actually exist in UCG's fifty-year archive — the '66 Major Valor cartoon, the '70s War Kid movie flop, house ads, kite commercials. George insists "Major Valor was never politics"; cut to the cartoon, Valor punching a missile with a hammer-and-sickle on it. The company's own paper trail is the show's unreliable witness.

Three minutes. Five beats. Every episode stands alone; a sub-ten-second runner threads the season. Conflicts rarely resolve cleanly. Issues ship. Damage lingers.

03Visual Treatment

Lit like a hit. Cut on the joke.

Not mockumentary gray — the deliberate opposite. High-key, warm, saturated, glossy: fluorescent-motivated but flattering, with a uniform 35mm film pass over everything. The audience should read "this is a SHOW" in one frame. Standing sets on two floors, three or four fixed multicam angles per set, average shot length two to three seconds, and the camera never moves — except the slow push-in on a single, the show's one sanctioned move.

Pace lives in the edit: enter late, leave early, cut on the joke, whip-pan wipes between static frames, exterior stingers of 727 Seventh Avenue under a busy orchestral-jazz score. And the cheap weapon — archival cutaways in period-accurate jank: limited animation, grainy film, 4:3 commercials. The office itself is fluorescent light, paper stacks, X-Acto knives, and appliance beige. Smoke-free since '88, and everyone's still bitter about it.

04Season One · "Wherever Paper Goes"

Ten episodes. Issues ship. Damage lingers.

Sample season · subject to change

101
New Management
A flash-forward: San Diego, a roaring crowd, "Clarity." Ten months earlier, George preps his Major Valor pitch while Evelyn's boxes displace the continuity library. She materializes for ninety seconds, praises the inking, books Thursday, and leaves for lunch with Simon Jones.
102
Thursday
George gets his promised hour — and a bullpen crisis eats it in five-minute bites. Evelyn never reschedules; she watches him put out fires through the glass. That was the meeting.
103
Utterly
Simon takes a desk in the bullpen, sunglasses indoors, redesigning Penumbra "for adults who are angry at their fathers." The book ships because Terence quietly finishes his pages — and Simon knows.
104
The History of UCG
Corporate needs an IP inventory; the only man who knows what UCG owns is the one whose library got boxed. Fifty years of company history told in archival cutaways, negotiated shelf by shelf.
105
Pitch Day
Sully Steele descends — Hollywood tan, unlit cigar, "You put the U in UCG!" — institutes an open pitch day, and announces a Major Valor movie that nobody upstairs has heard of. The back half of the season now exists.
106
Ship Day
Six a.m. to the printer truck: the monthly analog ballet of paste-up, wax, and X-Acto blades. Evelyn comes downstairs for the first time and works the wax roller. Competence again. It's unsettling.
107
The Recall
One catastrophically wrong panel in Nine #16 puts UCG on the national news. George recalls 200,000 comics with a rotary phone — and the recalled issue becomes the hottest collectible in the direct market. The mistake outsells the line.
108
Cleveland
The annual softball game against the rival, relocated to a distributor summit with real stakes. UCG is impossibly winning when the news lands mid-inning: the toy line is greenlit, redesign mandates attached. They win the game. It counts for nothing.
109
San Diego, Part 1
UCG's folding table in the shadow of the rival's cathedral of a booth. Simon meets his own myth, the recalled Nine #16 is the belle of the show, and George learns what the movie deal actually trades away. The bandaged hand happens here.
110
Ten Minutes
The pilot's cold open replays from the other side — the corridor, the mirror, the knock, the voice revealed. George's ten minutes on a con panel decide what Major Valor is, in front of the only jury he's ever respected: readers.
For Buyers, Financiers & Platforms

Pilot script, series bible, and George Whitaker character tape available on request.

Request the Bible